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Old Nov 02, 2006, 08:10 PM // 20:10   #1
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Default Death Penalty not the end of the world

I've been noticing something when tackling slightly harder missions and quests with friends and strangers. It's the tendency of some players to deem a quest too difficult simply because they die a few times and accumulate some unattractive DP in the process.

What then happens is players become discouraged, rage quit, lose motivation or whatever, when in fact a little diligence (and maybe a couple more nasty deaths) would take us through the rest of our objectives.

I just want to share that many quests and missions, while hard, are completely doable after a few untimely deaths. Perhaps when everyone in the party is sporting 60% DP and dieing repeatedly at the same spot, then I see a good reason for starting anew. But getting fed up after a single defeat? There's a reason there are so many of those rez shrines sprinkled everywhere!! let's use them.
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Old Nov 02, 2006, 08:12 PM // 20:12   #2
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And this topic has a use because??

Just because some people don't have patience, doesn't mean the rest of us ragequit too...
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Old Nov 02, 2006, 08:17 PM // 20:17   #3
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Actually, I've seen it happen. One guy gets killed once and reagquits, then others follow in the beleif that without a full team, we're screwed.
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Old Nov 02, 2006, 08:22 PM // 20:22   #4
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Quote:
Originally Posted by Yanman.be
And this topic has a use because??

Just because some people don't have patience, doesn't mean the rest of us ragequit too...
Just spreading the word... and a little bored at work today

If your skim over my post again, you'll realize that I wasn't making a blanket statement about all players.

The bottom line is, death in GW is so trivial, with so many options to get back into the fight quickly, that it shocks me that some players would be turned off but a little setback (i.e. death penalty).
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Old Nov 02, 2006, 08:23 PM // 20:23   #5
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I raged quit on my team the other day, perfect team, I was the leader, everyone had 10% morale boost, I with 60dp was infuriated! So I quit, but they followed me! Those damn heroes!
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Old Nov 02, 2006, 08:24 PM // 20:24   #6
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Only time I ever even worry about things like this is if the monk quits.. otherwise it's easy going, as long as you keep advancing, all is good!
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Old Nov 02, 2006, 08:25 PM // 20:25   #7
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I've completed many things at 60% dp, especially in the early days of Proph's release. I only give up on something when my entire party (usually henchies) dies without killing one monster twice in a row, then I know that the boss or whatever I am after is too tough to be killed at 60% dp.
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Old Nov 02, 2006, 08:31 PM // 20:31   #8
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Quote:
Originally Posted by The Pointless
Actually, I've seen it happen. One guy gets killed once and reagquits, then others follow in the beleif that without a full team, we're screwed.
Unfortunately thats about the worst of it. In my travels I have seen that "most" true PvEers will not give up at a single death but will march on no matter how bad it gets. Typically even if my party is at 60dp, if we can just kill ONE guy in that mob then we are closer to our goal then we would be if we started over.... Now if after two rezes we can't manage to kill a single guy then maybe starting over is not such a bad idea especially if your team is mostly henchies.
FURTHER more, candy canes were given out for a reason - try using them =P
However quitters are the main reason I never pug it cap quitters make the second most reason I never pug.


Yanman dear stop jumping to conclussions

Last edited by Eviance; Nov 02, 2006 at 08:33 PM // 20:33..
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Old Nov 02, 2006, 08:39 PM // 20:39   #9
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@op

I've seen the same thing. Pre-Factions/nightfall the Sorrow's Furnace final quest / golem was a perfect example of if they didn't leave, we would of finished it @ high dp. If the team gets going, I find recovering from 30% is very easy.

I dislike quitters myself but when 1-2 leave we usually press on an 80% of the time, we succeed.

I resit the urge to pm them letting us know our success.
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Old Nov 02, 2006, 08:40 PM // 20:40   #10
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I don't care much about DP... ever since the introduction of candy canes. Those thing are lifesaver in PvE. Everytime i reach 60DP while doing missions or quests, i would use one to go back to zero DP.
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Old Nov 02, 2006, 08:44 PM // 20:44   #11
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Quote:
Originally Posted by Stemnin
I raged quit on my team the other day, perfect team, I was the leader, everyone had 10% morale boost, I with 60dp was infuriated! So I quit, but they followed me! Those damn heroes!
LOL... yes it does break my heart to let my heroes down in a fight.

Candy canes? Is that a new thing with NF? See, even less incentive for players to rage-off after a defeat.
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Old Nov 02, 2006, 09:20 PM // 21:20   #12
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I had a guildie almost quit on me over +15% DP. It was during the monuments quest. I told him to 'lets just kill 1 guy before we die, eventually they will all be dead'. After about 4/5 more rezes we finished it, the shrine was about 10seconds from the battleground. I just don't get it sometimes.... When I get high dp doing one quest I think back to Althea's Ashes and keep pushing on.
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Old Nov 02, 2006, 09:22 PM // 21:22   #13
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Candy canes are from the Christmas event last year. They remove all DP when used. However, they're no longer obtainable, well, unless ANet decides to bring them back this holiday season
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Old Nov 02, 2006, 09:24 PM // 21:24   #14
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Quote:
Originally Posted by Jizzy Jizztastic
LOL... yes it does break my heart to let my heroes down in a fight.

Candy canes? Is that a new thing with NF? See, even less incentive for players to rage-off after a defeat.
That was a monster item exchange - last years xmas event.
They not been offered in game (aka new ones since last winterfest event).

They up to 1k per munchie.
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Old Nov 02, 2006, 09:30 PM // 21:30   #15
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Quote:
Originally Posted by EternalTempest
They up to 1k per munchie.
Hmm, I still have some left, maybe it's time to sell them and make a tidy profit, cos boy do I need gold
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Old Nov 02, 2006, 09:42 PM // 21:42   #16
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i was skill capping in ice floe with a hench group and had accumulated ~50% dp when i noticed that my energy had not decreased proportionately with my health. does anyone know if this is a bug or if its been this way all along?
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Old Nov 02, 2006, 10:30 PM // 22:30   #17
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Quote:
Originally Posted by korcan
i was skill capping in ice floe with a hench group and had accumulated ~50% dp when i noticed that my energy had not decreased proportionately with my health. does anyone know if this is a bug or if its been this way all along?

it only halves your base energy and not what you get from your weapons/offhands perhaps that is why?
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Old Nov 03, 2006, 09:53 AM // 09:53   #18
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When the monks start quiting thats about time to pack in the old sword and bow and head back to town. I'm sure everyones had the occasion in which the monks take a death or 20 and then decide "your all a bunch of #%&@ n00bs!" and bail. That's about the only time I've had to quit. Of course this doesn't count the dozens of err=007 i've had or the "Its dinner and if your not up here in 10 your food goes to the dog" although in that case there is a normally gtg dinner going to dog post before i log.

And why this thread is here? Why is any thread anywhere? Maybe for discussion? Yes, I believe some fat greek guy with way too much time on his hand said something about civilized people discussing matters as civilized intellectuals should.
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Old Nov 03, 2006, 11:20 AM // 11:20   #19
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Quote:
Originally Posted by Eviance
Unfortunately thats about the worst of it. In my travels I have seen that "most" true PvEers will not give up at a single death but will march on no matter how bad it gets. Typically even if my party is at 60dp, if we can just kill ONE guy in that mob then we are closer to our goal then we would be if we started over.... Now if after two rezes we can't manage to kill a single guy then maybe starting over is not such a bad idea especially if your team is mostly henchies.
FURTHER more, candy canes were given out for a reason - try using them =P
However quitters are the main reason I never pug it cap quitters make the second most reason I never pug.

Yanman dear stop jumping to conclussions
I never got any of those candy canes(I started playing last Wintersday), cost more than Im willing(or able) to pay for them. I dont normally feel like giving up to restart unless it either goes VERY badly at the start of a mission, and its evenm worse when noone talks about what made it go bad, just pops in and out of town to remove DP. A litle discussion can go a long way, and you can also take a second look at the teams builds, see where any improvements might be made. Unfortunately, I dont recall seeing that happen in any group Ive been in. Also, except for the "sit/Stay" command ability(only have Prophecies), I STILL find it difficult to "control" the henchies. Read a guide(about 4-5 months ago), here, I think, but was no use. Couldnt get them to do a damn thing the way I wanted. Except for the ability to flag a location for them to move to, I still find them nearly imossible to control.
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Old Nov 03, 2006, 11:21 AM // 11:21   #20
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u no b4 i read this i wud rage quit but u saved me and now i no
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